![]() ![]() It's different for every character (related to your starting skills) but is usually in the region of level 60-65. There is a level cap, but not one you'll hit for a good while. However, it's not a wrong decision at all - you'll find they both get very useful at high levels. I always recommend taking Athletics and Acrobatics as Misc skills - they level very nicely on their own, and can overbalance things if you're not careful. Is there a cap? Maybe it doesnt matter? I'm hoping the game doesnt punish me for leveling too fast with lower magic attributes. I'm leveling up too fast due to athletics. No point being a pauper if you don't need all your equipment!Ī noble guild, and also a good introduction to the area. You won't need more than one set, though - so if you happen to come across any more, sell it!Īlternatively, keep the piece that protects you the most (cuirass) and sell the rest. Is your armour rating higher with it than without it? Look at the armour rating on your character, then put the armour on and check again. In particular, a few extra points of Endurance at the start of the game will help out in the long run, and getting all your attributes except Luck up to at least 40 is always a good idea.ĭepends, really. But try not to get carried away with Intelligence/Willpower - a balanced character is better than a very tightly specialised one. If you're not very proficient at that skill, it might take a while at first, and if the skill is one of your character's Misc skills, that'll cause things to go a little slower as well. If you use Short Blade, then yes it'll get better. You'll get better in any skill you successfully use. I'm hoping that my small sword / dagger melee skill will rise as well? Re: More High Elf Mage (Mage Sign) Leveling Tips? How did it get back to 50? How did it recharge? I repaired it to get its condition back anyway. Later I looked at it (maybe I rested?) and it was back at 50 but had some damage on it. I used it and it went down to 7 charges left. One thing I'm perplexed on now - I have a Enchanted short blade with 50 charges. ![]() Kind of lame, I need to study the multiplier effect a bit better and avoid sleeping I guess. Well I made level 3 last night and upped my Intelligence and WillPower at X2. Sorry for the blurr of thoughts - I just don't want to make bad decisions early on that will criple me later. I bought "Summon Skeleton" but I've got a pretty crappy chance rating (32%) and it chews up all my Magika to get one. I'm guessing I should sell it, its worth a pretty coin. Should I wear it? I have "Unarmored" as a major skill. So I rested and killed an assassin and got his armor. OK, so I'll go elsewhere and level up a bit first. I cleared out the accessable sections of the Dwarven Ruins near Balorma and got the key to the locked door there - and now I'm getting slaughtered. Some other questions - My experience so far is this: I guess my question is this - is this the right approach for a Mage? Balancing Intelligence / Will Power and some Melee to back things up? I'm trying to balance things out by using "Bound Dagger" now so "Intelligence" will have a multiplier for my next level up. I started out with mainly destruction spells and "WillPower" had a multiplier when I levelled up. ![]() I created this guy and he has been OK so far, but I'm still a newbie and need a bit more help. More High Elf Mage (Mage Sign) Leveling Tips? RPGDot Forums - View topic - More High Elf Mage (Mage Sign) Leveling Tips? ![]()
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