![]() ![]() DEFENSIVE STANCE: For 1 turn, the Dwarven Defender gains +50% resistance to all forms of physical damage, a +2 bonus to Saving Throws, and a 50% movement rate penalty.Gains one use at level 1, one use at level 4, and an additional use every 4 levels thereafter. May use Defensive Stance once per day.Trained extensively in the art of dwarven warfare, a handful of these stout fighters can render a defensive line all but unbreakable. The Dwarven Defender is a formidable warrior that is reputed to be worth two soldiers of any other race. ![]() ![]() May not use ranged weapons (both missile and thrown).KAI: All successful attacks within the next 10 seconds deal maximum damage.Gains one use at level 1 and an additional use every 4 levels thereafter. +1 bonus to Speed Factor every 4 levels.+1 to hit and damage rolls every 3 levels.Note: Despite its common name, a Kensai may use any melee weapon with which they are proficient. The Kensai is deadly, fast, and trained to fight without the protection of armor. This class’s name, which means “sword saint” in the common tongue, refers to a warrior who has been specially trained to be one with their weapon. May not use any magic items apart from weapons and armor.Alternating +5% and +1% Magic Resistance from level 20 onwards.+1% Magic Resistance per level through level 19.Each successful hit bestows a 25% cumulative chance of spell failure on the target.This warrior has been specially trained by their sect to excel in hunting and combating spellcasters of all kinds. Becomes winded after berserking: -2 penalty to Armor Class, to-hit rolls, and damage rolls.The Berserker also gains 15 temporary Hit Points which are taken away at the end of their berserk spree, possibly knocking them unconscious. While enraged, a Berserker gains a bonus of +2 to their attack and damage rolls as well as to their Armor Class, and becomes immune to charm, confusion, fear, feeblemind, hold, imprisonment, level drain, maze, stun, and sleep. RAGE: The enraged state lasts one turn.This class is common amongst dwarves, known to them as the Battlerager. Regardless, opponents on the battlefield will be unsettled when they see the savage and inhuman elements of the Berserker's personality. Sometimes it is a conscious choice that a warrior in training makes. Berserkers tend to be barbarian-like in nature, but not always. This is a warrior in tune with their animalistic side and, during combat, can achieve an ecstatic state of mind that will enable them to fight longer, harder, and more savagely than any person has a right to. Prime Requisites For Dual-Classing: Strength.May achieve Specialization (two slots) in any fighting style and allocate three slots in Two-Weapon Style.May achieve Grand Mastery (five slots) with any weapon class.A good Fighter needs to be strong and healthy if he hopes to survive. Fighters can be found at the front of any battle, contesting toe-to-toe with monsters and villains. The fighter is a champion, swordsman, soldier, and brawler who lives or dies by their knowledge of weapons and tactics. ![]()
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